Submitted some work to the Ahvaland gallery which opens on the 19th this month! The theme is "Crossings" and I made a few images ...

There is no storm, but I have that in my head whilst working on these I'm honing in on the light and mood. Dial in the scene, ...

I think I spent too much time on this. The principle I try to follow is being general in the beginning and details at the end. But I fou...

  More assets for the project. Details to be added; cranes, rails, bars, helipad, sauna, noodles (just watched a clip of Eddie Huang eating ...

Some raw renders, as I do some composition seeking. The sky (not shot by me) was originally portrait, I rotated it and the clouds look like ...

Added this little homie

Modelling. I take ages. Have three, need one more

More doodling. The key thing here is to figure out a route through the image (that involves making decisions) and tidying up. Until then, us...

Haven't done much 3d rendering recently. So here's a base render. Will look to push in more depth, trinkets, mood fog an...

Today's bout of insanity came around by trying to account for 1mm. Yes, one millimetre. The total wall when measured is 10 560. The wa...

How was your bank holiday? Mine was spent under blanket with the black lung/man flu.  But, I managed to have a go at GameMaker in between ...

Chuffed with this one;  QGIS > Blender > Keyshot > Photoshop. More workflow exercises. The geometry is a little clunky, but underne...

I've put up this tutorial for anyone interested in taking contour lines (.shp files) from QGIS and slapping it into blender. #geoj...

More real world terrain modelling #geojitsu

After trawling the interwebs looking for a neat way to do this,  I've made a video showing the GUI method. Here's how to get contour...